Simply put, the jump from facial, clothing and armor textures for DA:O to DA3 is magnificent. From the grim weather-beaten face of a solider standing at attention to the elegantly simple face of a lady elf, there is a wide selection of faces here that demonstrate a huge variety in the characters you could create in this game. Moving on from Dragon Age 2, Inquisition seems to focus on a much more realistic approach, similar to Origins. Meanwhile, the faces of the game are also incredibly detailed. From the brilliant sheen of the sun hitting iron armor to the wind rippling the cloth of an elf standing in a field, the level of detail is certainly breathtaking. With variations on leanness, wrinkles and complexion, there is a strong variety of different characters here.ĭragon Age 3 : Inquisition shows off a mighty spectrum of armor/clothing in the media screenshots. While not overly impressive, they’re a step beyond the typical cartoonish faces of Oblivion, which was was released 3 years previously. The faces meanwhile, are a big step up from the clothing. The textures are rather blurry in parts but there are elements of detail that show off how the clothing is creased, shiny or even furry in places. The first screenshots are from Dragon Age: Origins. While some of the differences should be plain to see, it’s always good to focus on the minor details too.
We’re going to take a look at elements of the game and compare them to each other.
The next game will be released on PS4, Xbox One and PC in October of this year. Dragon Age: Origins was released in 2009 for PS3, Xbox 360 and PC while Dragon Age 2 was released in March 2011. For our first Next Gen Difference article, we decided to focus on BioWare’s epic fantasy RPG series Dragon Age.